First level of the game s done and second is ready for testing. One of the aplha testers mentioned that when screen gets busy the screen start to slow down a bit. I have not done any optimizations on the characters so I started to investigate what to do to reduce the polygon count in my enemies and main character.
Luckily for me Mixamo has a solution in place already. They have a tool called Decimator that is available as a preview so I tried it out. The tools is just a webpage where you upload your model (I guess model has to be made with Fuse) and set what is your target polygon count in %. So if I want to reduce the polygon count by 90% I set 10% to a textbox and press go. Recommended settings are 20-80% reduction.
It turned out that I could take away 90% of the polygons and the characters were still looking good in the game. Testing on mobiles shows how much it helped in the end, but it should be big difference in the game experience too. Let's see what the alpha test team thinks.
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